

The levels are sprawling, gorgeous, multifaceted playgrounds to hunt down and kill your targets in, and feature some of the most impressive crowds seen this generation.īetter yet, the environments feature numerous kill options, including dropping a massive whale skeleton on an unsuspecting target, impersonating an insane criminal to get thrown into a courthouse jail, and sabotaging an electrical box to zap an unsuspecting henchman as he takes a whiz – sometimes the best hit isn’t the classiest. Absolution features a lengthy campaign (it took me more than 20 hours to complete) that offers significant incentives for replaying missions. Thankfully, the rest of the game has been improved in virtually every way. The ham-fisted narrative ultimately succeeded in making me dislike the characters I was meant to kill, but the constant attempts to court controversy are unnecessary and unwelcome distractions. I get that unsavory henchmen might be prone to using homophobic slurs, but that doesn’t make their usage any less detestable, especially when they’re delivered in a joking manner.

On the other hand, most of the characters are insufferable exaggerations, the dialogue is erratic, and many of the sensationalistic twists are just plain offensive. On one hand, the story ditches most of the sci-fi nonsense of past installments for a more personal narrative and features a solid voice cast. I was left with mixed feelings about Absolution’s story, which focuses on Agent 47 protecting a young girl from his shadowy agency at the behest of handler-turned-target Diana Burnwood. Hitman’s clone-filled narrative has always been the series’ weakest link. Just like its titular assassin, the developer has honed its skills to a razor’s edge, providing the best gameplay the series has seen to date.

After a six-year hiatus, IO Interactive’s consummate hitman is back in business.
